Hour 15 – Door in the Road

The night is cold, snow
dusted sparsely along the berm.
It is the kind of cold which makes
cheeks too numb to feel tears
but not cold enough to freeze
them as they drip… drip…
onto a furry coat collar.

The road is empty, only
a single car parked to the side
mostly sheltered by thick trees.
The nearest town is miles away.
You would have to drive for hours
to reach this quiet, cold land.

There is a person standing
in the middle of the quiet road.
They listen to the crickets, rustling
of a living forest, head tilted up
to bare neck and face to the stars.
They are holding a key.

It is not that kind of key.
The kind of door that exists only
on the median line of unused
country backroads cannot be
opened with that kind of key.
It is a glowing branch, reflecting
off the scattered snow.

The figure raises their wand,
points it as far above as they can reach,
and waits a moment.
Listening, again, for something
that might make them want
to stop. To stay.
Their listening is unanswered.

It is nearly violent, the swing
which paints a wide, luminous circle
before the body, just greater than their
reach, right above the median line.
The wand goes round a second time,
twice to bind the door on both sides.

If the person looks back…
If they wish so hard to see a pursuer…
If their face is numb and wet…
there is no one there to see it
before they climb through the door
and lock it dark behind them.

Hour 14 – Ruins

Deserts are remnants of oceans.
Bat wings and whale fins
Vestiges of the same feet
Which tie my shoestrings.
Time distorts and warps
Leaving no survivors.
What ashes of us will remain
As the sun releases its final
Devastating exhale
And sinks into its own ruins?

Hour 13 – The Fallen

She strides down with certainty:
head held high,
hair whipped back
by the hot winds.
No one bothers
to halt her advance.
You usually have to haul
the screaming and reluctant.
If she wishes to descend,
so be it.

She marches on the palace.
She moves with serpentine grace
and a devilish gaze.
You would know.
Mortal souls do not cross
the threshold of this place.
She does so unhindered,
as fanged and taloned guards
cower in her wake.
You lurk at a distance.

She enters the throne
room with faithful steps.
You can hear the king laugh,
and imagine
her black eyes mirthful,
tortured and enchanting.
You cannot imagine
those abyssal eyes
betraying any kind
of honesty or light.

The world will shudder
when they emerge,
arm in arm, perfect teeth
bared for the fatal bite.
A most terrible king,
and a vengeful commander.
The darkness, firecast,
grows like spreading wings
in the shadows
of these angels fallen.

Hour 12 – Here Now

Dissociation ripped me away
From myself, denied me my mind
Left a body lagged behind
I only just got back
From brain vacation
I heard you cry
If you want
I am
Here

Hour 11 – Star Party

dance in the neon stars
electro pop the planets
disco ballealis lights
bulky asteroid belts
do the solstice shuffle
take it back like retrograde
get eccentric on that ecliptic floor
it’s the lightyear of your life, baby
join the space dance revolution!

Hour 10 – Old Wounds

The hatchet forgets,
but the tree remembers.

The hatchet is busy.
The hatchet has its own share of scars,
marred by the mishaps and mistakes
of a clumsy handler.

The hatchet remembers collisions.
It remembers that it won most of them,
and the ones it didn’t left minor scratches.
It still has work to do.

The hatchet doesn’t know about the tree.
It knows the feeling of victory, or
perhaps soreness after a tough won fight.
It doesn’t even think itself sharp,
let alone dangerous to a mighty tree.

The tree has nothing to do but remember.
It was left in the field as a stump,
cut down to size but still living,
green saplings springing from the old wood.
It has years to grow around the wound.

The tree had been growing for years before.
It was tall and proud and strong,
and then the hatchet came with brutal blows
and a wicked edge that chipped away
until the tree was nothing of itself anymore.

The tree does not grow as it did.
It regrows awkward and curled around the stump,
hunched down to protect itself, twisted
into some strange shape it does not know,
but that might repel some unknown future axe.

Hour 9 – Card Game

I sat down at the table,
Folded hands in front.
It was time to play a game,
Though I did not know which one.

There were no other players,
Just a figure dealing cards
To the empty spaces ‘side me
I remember it was odd.

I was dealt to, also,
A small paper stack.
The cards were normal sized
With royal purple backs.

When the deck was empty,
With my cards in hand,
I took a careful look
At the vibrant span.

The cards were not numbered,
But instead each bore a sign
Words, I was sure,
But none I recognized.

The dealer looked expectant,
Which was quite the feat
Since they had no features
Like those that see and eat.

I looked again to my cards,
Every line and curve.
If there were rules to play,
I had to quickly learn.

But no signal was given,
No other player played,
So I took a gamble
And selected one to lay.

I placed the card face-up
On the table top.
The faceless dealer grinned,
And vanished with a pop.

Hour 8 – Retelling

Bad things happen to good people.
Terrible things happen to children,
especially children who don’t know what they’re doing,
who think they know what they’re doing.
It can leave them with ghastly scars.

People who have had bad things happen
can still be good after.
They can try to fix their mistakes,
and it still counts, even if bad things
cling to their shoes and burden their gait.

A soldier is not necessarily good or bad.
He can do things when he’d young,
things he will regret and try to atone for.
He can create monsters without knowing.
The soldier can’t be held responsible for his king.

Then there are the monsters that were no one’s fault.
The ones that begged and seduced their way to birth.
Maybe they are the source of all evil.
Maybe we are just human and evil is a part of that.
The line between human and monster is not where you think it is.

Children grow into soldiers.
Soldiers either grow to redemption and regret
or they die cold and early.
Some of them keep seeking after the war
fighting for a light to keep the shadows at bay.

If they are lucky,
they win back something that was taken.
But even the lucky must lose to regain it.

Hour 7 – Froggy

Have you ever touched a frog?
They seem so peaceful.
Do you think frogs like being pet?
I’ve heard they keep spiders like we keep cats.

Do you think, gathered at the frogpond,
The frogs pull out their wallets
And coo and croak over tadpole pictures?
Laugh ribbitily at spiders causing trouble?

Boy I hope so.

Hour 6 – My Favorite Hellsite

Open t.
New nonsense, get your new nonsense!
Animals are cute and stupid.
The caption makes this so much worse.
An ad that calls me fat.
Incorrect anime quotes.
Ha ha, I do that!
Holy cow, someone drew that?!
Incomprehensible humor.
Fandoms I only know as gifs.
Ads composed of random letters.
Social movements in South America.
Close t.

Open t.
Useless Venn diagrams.
Supernatural is trending again.
The world’s on fire.
Twenty ads for the same mobile game.
I can’t pay my medical bills, here’s my Venmo.
Oooh, new eldritch horror just dropped.
Who on earth made this a song?
Close t.

Open t.
Same posts as 5 seconds ago.
Close t.

Open t.
Really? Do you not have object permanence?
Close t.

Notification!
Open t.
It’s another porn bot.
Block and close t.

Open t.
Callout post is actually so problematic.
I didn’t check the url (one-time-i-dreamt)
The screenshotted tweets are rarely in light mode.
Anon ask is unclear if it is praise or a threat.
Brain rot.
Fun history fact!
Fuck late stage capitalism.
More brain rot.
Definitely made-up history fact.
New slang you will never use.
Close t.